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Cineversity VR Plugin

A new VR solution from MAXON's CINEVERSITY By Ko Maruyama
Cineversity Releases New CV-VR Cam Plug-in and Tutorials to Streamline Cinema 4D Workflow for Virtual Reality

Cineversity (CV)the dedicated education and resource website from MAXON Computer, Inc., for Cinema 4D users, has released CV-VR Cam, a new plug-in available for rendering virtual reality (VR) content. Cineversity is also providing several comprehensive tutorial series to help CG artists learn the technical aspects of creating pre-rendered or interactive VR video content.



?With virtual reality content creation entering mainstream entertainment, advertising, video games and more, we?re excited to offer the CV-VR Cam plugin and necessary foundational training to teach Cinema 4D artists how to create VR content,? said Paul Babb, president/CEO of MAXON US.

The new Cineversity VR content includes:
- CV-VR Cam Plugin v1.5: Renders Spherical or Cubic Monoscopic or Stereoscopic VR output. Includes Pole Merging and supports camera orientation. The accompanying training series shows how to create VR content with Cinema 4D using CV-VR Cam with the Advanced or Physical Render, or with Octane for Cinema 4D.

- Interactive VR with C4D/Unity/Oculus: A quickstart series that takes viewers through the process of exporting Cinema 4D project files to the Oculus Rift by way of the Unity Game Engine.



- Kitchen VR: A tutorial series that explores the process of using Mettle?s Skybox Studio software and Cineware in After Effects to render a 360 degree VR video of a kitchen. It includes non-photorealistic line drawing as well as final GI renders created with CV-VR Cam.

?As demand for virtual reality content increases, Cineversity will continue to deliver tools and tutorials to expand Cinema 4D's VR workflow capabilities,? says MAXON Vice President of Operations, Rick Barrett, who is a frequent contributor of instructional videos to Cineversity and developer of the CV-VR Cam app. ?The companion tutorial series cover all the technical aspects of creating a virtual reality experience in an easy-to-use visual format so that artists of any ability can publish VR content.?







MAXON will be exhibiting its award winning 3D content creation solution ? Cinema 4D ? at the 2016 Game Developers Conference (GDC), the largest and longest-running professionals-only game industry event taking place March 16 -18, 2016 at the Moscone Convention Center in San Francisco.

MAXON 3D software solutions are revered by game developers and artists worldwide for spectacular image quality, creative flexibility and an intuitive, easy-to-use interface for generating complex assets for game cinematics, game trailers and more.

Visitors to the MAXON GDC booth (#533, South Hall) will see how to easily incorporate 3D models, animation, custom textures and environments into their game development pipeline. Demos will also offer fresh insight while highlighting the seamless connectivity between Cinema 4D and BodyPaint 3D with many of today?s leading game development platforms including Unity 3D, Unreal Engine and leading third-party software applications including Substance Designer, Photoshop, and others.

MAXON is also excited to showcase its recently launched CV-VR Cam, a new Cinema 4D plug-in for rendering virtual reality (VR) content. The plug-in allows CG artists to generate pre-rendered or interactive VR video content for YouTube or Facebook. MAXON Vice President of Operations, Rick Barrett, creator of the CV-VR Cam plug-in and author of the companion tutorial series available on the company?s Cineversity training and education website, will be on hand to provide attendees practical VR game developer tips.



M dot Strange, indie game developer and internationally award-winning filmmaker, will also be at the MAXON booth showing content creator-friendly demos and breaking down the basic techniques for incorporating Cinema 3D with Unity to address the complexities of 3D game development, including storyboarding, character animation, set building, lighting, rendering, and more.

Strange has recently created comprehensive online game development courses at The Strange School, many geared to teaching artists how to create entire 3D third person games without writing code. At GDC, he will show how he used Cinema 4D and Unity to create "Smashy Town", a game that was played on the streets of San Jose for the Subzero Festival and also showcase his just released course, "Awesome AI Made Easy".


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Ko Maruyama is a freelance animator in Los Angeles.  In addition to working on film and broadcast animations, Ko teaches at Pasadena's Art Center College of Design - focusing on motion design.  When working, writing or testing software allows, you can find him lending a hand in the After Effects board and lurking among the Cinema4D, Visual Effects and Photoshop posts within the DMNForums.
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